For Parents and Guardians

A plain-language guide to Dino Munch. No jargon. About four minutes' reading.

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The whole page in one box

What is Dino Munch?

Dino Munch is a small science game, free to play during development, for children roughly nine or ten years old. It was built for the South African school curriculum for Grade 4-B Natural Sciences and Technology.

A cartoon dinosaur runs left and right across the screen. Fruit falls from the sky. You catch the fruit.

Every time your child catches a piece of fruit, a short science fact pops up. “Energy is the ability to do work!” “Sound cannot travel through space — there is no air!” That is the whole learning idea: play first, learn by accident.

A round lasts one, two, three or five minutes, and then it stops on its own. That is deliberate. Short sessions keep screen time manageable for young children.

What your child sees

Only two things beyond the game itself:

That is all. There is currently no chat, messaging, other players, posting, comments, uploading or purchasing in the game. The information pages do link to the source workbook and can open an email app through the contact links.

Is it free?

Yes, for now. Dino Munch is free to play while we develop it. There is currently no payment step, subscription, paid unlock or advertising in the game. We may change the price or features later; we will explain any new charge before asking anyone to pay.

Does my child need an account?

No. There is no sign-up and no login. Dino Munch never asks for a name, an age, a date of birth, a school, an email address, a photo, or a phone number. It cannot, because there is nowhere to send the answers — there is no server behind the game.

So what actually gets collected?

By default, nothing at all. The game runs entirely inside the browser. Nothing is uploaded. The host where the page is stored never receives information about who is playing.

What is kept is saved on your own device, in that same browser, and never sent anywhere:

What is savedWhat it isIs it sent to us?
Best scoreA number, like 42. So the menu can tell your child their record.No.
SettingsSound on or off. Round length. Touch controls on, off or automatic.No.
Your analytics choiceYes or no, so the consent box does not keep asking.No.

If you are the sort of parent who would rather read the technical version, the full privacy policy lists the exact storage keys, the eight optional events and every setting applied to them.

What about the optional counting?

The first time you open the game, a small banner asks whether you agree to optional, anonymous counting. The purpose is modest: to learn roughly how many children play, whether the game actually works on older phones and tablets, and whether one of the six science topics is being skipped.

If you say yes, the game sends simple counts such as “a round started” or “a fruit was caught”. That is all. No name. No email. No account. No location. No device identifier. No personal advertising ID. No questions your child answered. The numbers look exactly the same whether a child or an adult is playing.

If you say no, nothing is sent. The game behaves identically. Nobody can tell which answer you gave, because nothing is sent either way.

Adults only, please: that banner is written for a parent or guardian to answer. If your child is under 13, leave it on No unless you have decided otherwise.

How do I turn optional counting off?

Choose No on the banner when it appears. That is enough, and it stays that way on that device.

To change your mind later, clear the saved data for this site in your browser (steps below). The banner will then appear again, and you can answer differently.

How do I clear the saved data?

This removes the high score, the settings and your analytics choice. On some devices this is difficult, so an easier route comes first.

Easiest: clear everything in the browser

Open your phone, tablet or computer's browser. Find its settings for privacy, cookies or site data. Clear site data, or clear all browsing data. Then reload the game.

Only this site

  1. Open the page where the game is running.
  2. Open the browser's site settings. Look for Site information (Chrome), Permissions then Site Data (Firefox), Website information (Safari), or Privacy and security then Cookies and other site data (Edge).
  3. Find this site and delete its data.
  4. Reload the game. The high score is back to zero, the settings are back to their defaults, and the consent banner appears again.

“There is no account to delete.”

That is not a loophole — it is the whole design. Because no account is ever created, there is no profile to delete, no username to change, no password to reset, and no personal record held on a server somewhere. Clearing the browser data is a complete deletion. There is nothing left on our side afterwards.

Only one thing can exist outside your device, and only if you said yes: anonymous counts, with no personal details in them. If you would like those removed too, email us and we will ask our analytics provider to delete the data for that site.

Do Not Track

If you turn on Do Not Track in your browser or use a tracking blocker, the optional counting stays off automatically. It will not be sent even if the banner was left unanswered.

Is this safe for my child?

Dino Munch is a small, self-contained page. It contains no advertising networks, no social widgets, no third-party scripts, no links to other sites and no external requests of any kind. Once the page has loaded, it does not talk to the internet again — unless, and only unless, you have agreed to the optional counting.

Because there is no chat and no way for a child to enter or send anything, there is no route for a child to share personal information with a stranger.

How old is it meant to be for?

Around nine or ten, which is the Grade 4-B level it was written for. It is designed to be played with a parent, a teacher or another adult nearby.

The game is not directed at children under 13 as a data subject, and it does not collect personal information from anyone of any age. The optional counting is a small, anonymous statistic about game use — not about a person. If you use it with a younger child in a classroom, that is a perfectly ordinary use, but the same rules apply: no personal details are needed, and none are taken.

For teachers

The game is currently free to play during development, needs no installation or account, and runs in a normal web browser on a phone, tablet, laptop or desktop computer. Touch, a keyboard or (where available) a gamepad all work. There are no paid unlocks at present.

All sixty facts are listed with the workbook chapter and page they come from in Sources and attribution, including an honest note about the few places where the game corrects or simplifies the textbook. If you need a one-page summary for a parents' meeting, this page prints as-is.

Who to contact

Tomorrowly

hello@tomorrowly.co.za

Write to us about anything at all. A data request, a question about a fact, a bug on your device, or a worry about privacy — all of it reaches the same small inbox, and we aim to reply within five working days.

Please do not include your child's name, school or any personal details in an email. We do not need them to help you.

DetailValue
OperatorTomorrowly
Emailhello@tomorrowly.co.za
Legal domicile (country of establishment)[legal domicile to be added]
Physical / postal address[physical address to be added]
Company registration number[company registration number to be added]

Those bracketed fields are placeholders, not real details. They must be completed with the operator's real registered information before the game is distributed to schools.

Summary in one sentence

Your child can play the science game without payment during development; optional Google Analytics is off until consent is given, and there are currently no in-game adverts or purchases. See the full policy for how browser data and analytics are handled.


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